just incase anyone needs to discuss this and wants to know who wrote the todo

This commit is contained in:
3UR
2026-03-02 10:14:19 +10:00
parent b0259bea75
commit 244810d62f
+3 -3
View File
@@ -193,12 +193,12 @@ void Renderer::TextureSetParam(int param, int value)
void Renderer::TextureDynamicUpdateStart() void Renderer::TextureDynamicUpdateStart()
{ {
// TODO: this is for a different platform? it's empty in Render_PC.lib but not Render.lib // TODO(3UR): this is for a different platform? it's empty in Render_PC.lib but not Render.lib
} }
void Renderer::TextureDynamicUpdateEnd() void Renderer::TextureDynamicUpdateEnd()
{ {
// TODO: this is for a different platform? it's empty in Render_PC.lib but not Render.lib // TODO(3UR): this is for a different platform? it's empty in Render_PC.lib but not Render.lib
} }
void Renderer::UpdateTextureState(bool bVertex) void Renderer::UpdateTextureState(bool bVertex)
@@ -290,7 +290,7 @@ HRESULT Renderer::SaveTextureDataToMemory(void* pOutput, int outputCapacity, int
void Renderer::TextureGetStats() void Renderer::TextureGetStats()
{ {
// TODO: this is for a different platform? it's empty in Render_PC.lib but not Render.lib // TODO(3UR): this is for a different platform? it's empty in Render_PC.lib but not Render.lib
} }
ID3D11ShaderResourceView* Renderer::TextureGetTexture(int idx) ID3D11ShaderResourceView* Renderer::TextureGetTexture(int idx)