fix: compiling would fail in the game project because of __snprintf

This commit is contained in:
Patoke
2026-03-02 01:43:10 -03:00
parent 0b1a1bfdd4
commit 420efd2c6e
3 changed files with 4 additions and 2 deletions
+2
View File
@@ -8,6 +8,8 @@
#ifndef ZCONF_H
#define ZCONF_H
#define NO_snprintf
/*
* If you *really* need a unique prefix for all types and library functions,
* compile with -DZ_PREFIX. The "standard" zlib should be compiled without it.