fix: input actually works when used in the game project
fix: now it also compiles using vs 2012 build tools
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@@ -132,8 +132,8 @@ public:
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float m_fEffectiveRange;
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unsigned char m_ucInputStateC;
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unsigned char m_ucMapC;
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unsigned char m_ucActionC;
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unsigned char m_ucJoypadMapC;
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unsigned char m_ucJoypadMapActionC;
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unsigned char m_ucMenuActionC;
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unsigned int** m_JoypadMap;
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@@ -145,9 +145,6 @@ public:
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CForceFeedback m_ForceFeedback;
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CKeyboard m_Keyboard;
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unsigned char m_ucJoypadMapC;
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unsigned char m_ucJoypadMapActionC;
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float m_fTickToSeconds;
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float m_fRepeatDelaySecs;
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float m_fRepeatRateSecs;
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