fix: input actually works when used in the game project

fix: now it also compiles using vs 2012 build tools
This commit is contained in:
Patoke
2026-03-01 05:37:54 -03:00
parent d3fe70c9fe
commit 4b7769987d
2 changed files with 6 additions and 9 deletions
+2 -5
View File
@@ -132,8 +132,8 @@ public:
float m_fEffectiveRange;
unsigned char m_ucInputStateC;
unsigned char m_ucMapC;
unsigned char m_ucActionC;
unsigned char m_ucJoypadMapC;
unsigned char m_ucJoypadMapActionC;
unsigned char m_ucMenuActionC;
unsigned int** m_JoypadMap;
@@ -145,9 +145,6 @@ public:
CForceFeedback m_ForceFeedback;
CKeyboard m_Keyboard;
unsigned char m_ucJoypadMapC;
unsigned char m_ucJoypadMapActionC;
float m_fTickToSeconds;
float m_fRepeatDelaySecs;
float m_fRepeatRateSecs;