feat: better cmake support (#21)

* feat: CMakeSettings.json

* chore: remove visual studio stuff
chore: move .clang-format to main directory

* feat: new file structure, easier to implement as a submodule within existing projects

* chore: we actually include some code now...

* chore: remove prebuilt libraries (oops)

* feat: new shader building script using cmake

* chore: add debug postfix specifier

* fix: forgot that windows builds use 4J_Render_PC for the render library

* fix: didn't add the output directory (where shaders are saved to) to the include directories of 4J_Render
This commit is contained in:
gsds
2026-04-21 02:07:59 -04:00
committed by GitHub
parent 576f038dd0
commit e0ae7b1ec1
111 changed files with 1802 additions and 1458 deletions
+18 -2
View File
@@ -2,5 +2,21 @@ cmake_minimum_required(VERSION 3.25 FATAL_ERROR)
project(4JLibs LANGUAGES CXX)
# TODO: target selection?
add_subdirectory(Windows_Libs/Dev)
add_library(4JLibs.Globals INTERFACE)
target_include_directories(4JLibs.Globals INTERFACE
${CMAKE_CURRENT_SOURCE_DIR}/inc
)
set(CMAKE_DEBUG_POSTFIX "_d")
# msvc specific flags
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
if(WIN32)
add_subdirectory(impls/Windows_Libs)
else()
message(FATAL_ERROR "Unsupported platform.")
endif()