* feat: CMakeSettings.json * chore: remove visual studio stuff chore: move .clang-format to main directory * feat: new file structure, easier to implement as a submodule within existing projects * chore: we actually include some code now... * chore: remove prebuilt libraries (oops) * feat: new shader building script using cmake * chore: add debug postfix specifier * fix: forgot that windows builds use 4J_Render_PC for the render library * fix: didn't add the output directory (where shaders are saved to) to the include directories of 4J_Render
13 lines
376 B
YAML
13 lines
376 B
YAML
# Format Style Options - Created with Clang Power Tools
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---
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AccessModifierOffset: -4
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AlignConsecutiveMacros: true
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AllowShortFunctionsOnASingleLine: Empty
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AllowShortEnumsOnASingleLine: false
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AlwaysBreakTemplateDeclarations: Yes
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ColumnLimit: 150
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EmptyLineBeforeAccessModifier: Never
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IndentAccessModifiers: false
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IndentWidth: 4
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NamespaceIndentation: All
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BreakBeforeBraces: Allman |