Fixed skin offset leak and removed skin item offset
Fixed DLC skin offset leak causing offsets from one skin to leak onto another skin. Removed skin item offset as the location it was previously added to did not have the desired result.
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@@ -407,26 +407,6 @@ void ItemInHandRenderer::render(float a)
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return;
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}
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vector<SKIN_OFFSET *>* pSkinOffsets = nullptr;
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pSkinOffsets = player->GetSkinOffsets();
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if (pSkinOffsets != nullptr)
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{
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for( SKIN_OFFSET *pSkinOffset : *pSkinOffsets )
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{
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switch (pSkinOffset->ePart)
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{
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case eBodyOffset_Arm0:
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if (pSkinOffset->fD == 2)
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h += pSkinOffset->fO / 16.0f;
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break;
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case eBodyOffset_Tool0:
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if (pSkinOffset->fD == 2)
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h += pSkinOffset->fO / 16.0f;
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break;
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}
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}
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}
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// 4J - added so we can adjust the position of the hands for horizontal & vertical split screens
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float fudgeX = 0.0f;
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float fudgeY = 0.0f;
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