feat: slime block
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@@ -416,6 +416,10 @@ void Chunk::rebuild()
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if (renderLayer > currentLayer)
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{
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if (currentLayer == 1 && tile == Tile::slimeBlock)
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{
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rendered |= tileRenderer->tesselateSlimeInnerInWorld(tile, x, y, z);
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}
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renderNextLayer = true;
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}
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else if (renderLayer == currentLayer)
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