feat: slime block
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@@ -20,6 +20,7 @@ static std::map<wstring, int> doorItemMap = {
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DoorTile::DoorTile(int id, Material *material, const wstring& doorType) : Tile(id, material,isSolidRender())
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{
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setLightBlock(0);
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this->doorType = doorType;
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float r = 0.5f;
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