feat: slime block
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@@ -22,7 +22,8 @@ const wstring RedStoneDustTile::TEXTURE_LINE_OVERLAY = L"_line_overlay";
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RedStoneDustTile::RedStoneDustTile(int id) : Tile(id, Material::decoration,isSolidRender())
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{
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shouldSignal = true;
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setLightBlock(0);
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updateDefaultShape();
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iconCross = nullptr;
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