Merge branch 'main-re' into upstream-merge
This commit is contained in:
@@ -18,7 +18,9 @@
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#include "../Minecraft.Server/ServerLogManager.h"
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#include "../Minecraft.Server/Access/Access.h"
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#include "..\Minecraft.Server/Security/SecurityConfig.h"
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#include "..\Minecraft.World\Socket.h"
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#include "../Minecraft.World/Socket.h"
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#include <FourKitBridge.h>
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#include <Windows64/Network/WinsockNetLayer.h>
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#endif
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// #ifdef __PS3__
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// #include "PS3/Network/NetworkPlayerSony.h"
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@@ -112,6 +114,54 @@ void PendingConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
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}
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return;
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}
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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{
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std::string connectionIp = "";
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int connectionPort = 0;
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if (connection && connection->getSocket()) {
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unsigned char smallId = connection->getSocket()->getSmallId();
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if (smallId != 0) {
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if (!ServerRuntime::ServerLogManager::TryGetConnectionRemoteIp(smallId, &connectionIp))
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{
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SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
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if (sock != INVALID_SOCKET)
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{
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sockaddr_in addr;
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int addrLen = sizeof(addr);
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if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
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{
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char ipBuf[64] = {};
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if (inet_ntop(AF_INET, &addr.sin_addr, ipBuf, sizeof(ipBuf)))
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{
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connectionIp = ipBuf;
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connectionPort = (int)ntohs(addr.sin_port);
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}
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}
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}
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} else {
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SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
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if (sock != INVALID_SOCKET)
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{
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sockaddr_in addr;
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int addrLen = sizeof(addr);
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if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
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connectionPort = (int)ntohs(addr.sin_port);
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}
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}
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if (!connectionIp.empty()) {
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if (FourKitBridge::FirePlayerPreLogin(packet->loginKey, connectionIp, connectionPort)) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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}
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}
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}
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}
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#endif
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// printf("Server: handlePreLogin\n");
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name = packet->loginKey; // 4J Stu - Change from the login packet as we know better on client end during the pre-login packet
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sendPreLoginResponse();
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@@ -201,6 +251,62 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
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//if (true)// 4J removed !server->onlineMode)
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bool sentDisconnect = false;
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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{
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std::string connectionIp = "";
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int connectionPort = 0;
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if (!connection || !connection->getSocket()) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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unsigned char smallId = connection->getSocket()->getSmallId();
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if (smallId == 0) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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if (!ServerRuntime::ServerLogManager::TryGetConnectionRemoteIp(smallId, &connectionIp))
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{
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SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
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if (sock != INVALID_SOCKET)
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{
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sockaddr_in addr;
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int addrLen = sizeof(addr);
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if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
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{
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char ipBuf[64] = {};
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if (inet_ntop(AF_INET, &addr.sin_addr, ipBuf, sizeof(ipBuf)))
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{
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connectionIp = ipBuf;
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connectionPort = (int)ntohs(addr.sin_port);
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}
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}
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}
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if (connectionIp.empty()) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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}
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else {
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SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
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if (sock != INVALID_SOCKET)
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{
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sockaddr_in addr;
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int addrLen = sizeof(addr);
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if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
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connectionPort = (int)ntohs(addr.sin_port);
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}
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}
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if (FourKitBridge::FirePlayerLogin(packet->userName, connectionIp, connectionPort, 1, &packet->m_onlineXuid, &packet->m_offlineXuid)) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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}
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#endif
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// Use the same Xuid choice as handleAcceptedLogin (offline first, online fallback).
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//
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PlayerUID loginXuid = packet->m_offlineXuid;
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@@ -395,6 +501,62 @@ void PendingConnection::handleAcceptedLogin(shared_ptr<LoginPacket> packet)
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return;
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}
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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{
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std::string connectionIp = "";
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int connectionPort = 0;
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if (!connection || !connection->getSocket()) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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unsigned char smallId = connection->getSocket()->getSmallId();
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if (smallId == 0) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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if (!ServerRuntime::ServerLogManager::TryGetConnectionRemoteIp(smallId, &connectionIp))
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{
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SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
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if (sock != INVALID_SOCKET)
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{
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sockaddr_in addr;
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int addrLen = sizeof(addr);
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if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
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{
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char ipBuf[64] = {};
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if (inet_ntop(AF_INET, &addr.sin_addr, ipBuf, sizeof(ipBuf)))
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{
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connectionIp = ipBuf;
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connectionPort = (int)ntohs(addr.sin_port);
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}
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}
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}
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if (connectionIp.empty()) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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}
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else {
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SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
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if (sock != INVALID_SOCKET)
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{
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sockaddr_in addr;
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int addrLen = sizeof(addr);
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if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
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connectionPort = (int)ntohs(addr.sin_port);
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}
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}
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if (FourKitBridge::FirePlayerLogin(packet->userName, connectionIp, connectionPort, 2, &packet->m_onlineXuid, &packet->m_offlineXuid)) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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}
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#endif
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// Guests use the online xuid, everyone else uses the offline one
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PlayerUID playerXuid = packet->m_offlineXuid;
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if(playerXuid == INVALID_XUID) playerXuid = packet->m_onlineXuid;
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