Raw/Cooked Mutton
Also replaced item atlas with TU31's item atlas, and made item ids match java.
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@@ -257,6 +257,8 @@ Item* Item::door_jungle = nullptr;
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Item* Item::door_acacia = nullptr;
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Item* Item::door_dark = nullptr;
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Item* Item::mutton_raw = nullptr;
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Item* Item::mutton_cooked = nullptr;
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void Item::staticCtor()
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{
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@@ -500,11 +502,15 @@ void Item::staticCtor()
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Item::horseArmorDiamond = (new Item(163)) ->setIconName(L"diamond_horse_armor")->setMaxStackSize(1)->setDescriptionId(IDS_ITEM_DIAMOND_HORSE_ARMOR)->setUseDescriptionId(IDS_DESC_DIAMOND_HORSE_ARMOR);
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Item::lead = (new LeashItem(164)) ->setBaseItemTypeAndMaterial(eBaseItemType_pockettool, eMaterial_undefined)->setIconName(L"lead")->setDescriptionId(IDS_ITEM_LEAD)->setUseDescriptionId(IDS_DESC_LEAD);
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Item::nameTag = (new NameTagItem(165)) ->setIconName(L"name_tag")->setDescriptionId(IDS_ITEM_NAME_TAG)->setUseDescriptionId(IDS_DESC_NAME_TAG);
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Item::door_spruce = (new DoorItem(166, Material::wood, L"doorSpruce"))->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_wood)->setIconName(L"doorSpruce")->setDescriptionId(IDS_ITEM_DOOR_SPRUCE)->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
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Item::door_birch = (new DoorItem(167, Material::wood, L"doorBirch"))->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_wood)->setIconName(L"doorBirch")->setDescriptionId(IDS_ITEM_DOOR_BIRCH)->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
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Item::door_jungle = (new DoorItem(168, Material::wood, L"doorJungle"))->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_wood)->setIconName(L"doorJungle")->setDescriptionId(IDS_ITEM_DOOR_JUNGLE)->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
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Item::door_acacia = (new DoorItem(169, Material::wood, L"doorAcacia"))->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_wood)->setIconName(L"doorAcacia")->setDescriptionId(IDS_ITEM_DOOR_ACACIA)->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
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Item::door_dark = (new DoorItem(170, Material::wood, L"doorDark"))->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_wood)->setIconName(L"doorDark")->setDescriptionId(IDS_ITEM_DOOR_DARK)->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
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Item::mutton_raw = (new FoodItem(167, 2, FoodConstants::FOOD_SATURATION_LOW, true))->setIconName(L"muttonRaw")->setDescriptionId(IDS_ITEM_BEEF_RAW)->setUseDescriptionId(IDS_DESC_BEEF_RAW);
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Item::mutton_cooked = (new FoodItem(168, 8, FoodConstants::FOOD_SATURATION_NORMAL, true))->setIconName(L"muttonCooked")->setDescriptionId(IDS_ITEM_BEEF_COOKED)->setUseDescriptionId(IDS_DESC_BEEF_COOKED);
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Item::door_spruce = (new DoorItem(171, Material::wood, L"doorSpruce"))->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_wood)->setIconName(L"doorSpruce")->setDescriptionId(IDS_ITEM_DOOR_SPRUCE)->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
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Item::door_birch = (new DoorItem(172, Material::wood, L"doorBirch"))->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_wood)->setIconName(L"doorBirch")->setDescriptionId(IDS_ITEM_DOOR_BIRCH)->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
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Item::door_jungle = (new DoorItem(173, Material::wood, L"doorJungle"))->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_wood)->setIconName(L"doorJungle")->setDescriptionId(IDS_ITEM_DOOR_JUNGLE)->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
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Item::door_acacia = (new DoorItem(174, Material::wood, L"doorAcacia"))->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_wood)->setIconName(L"doorAcacia")->setDescriptionId(IDS_ITEM_DOOR_ACACIA)->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
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Item::door_dark = (new DoorItem(175, Material::wood, L"doorDark"))->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_wood)->setIconName(L"doorDark")->setDescriptionId(IDS_ITEM_DOOR_DARK)->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
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}
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