Raw/Cooked Mutton

Also replaced item atlas with TU31's item atlas, and made item ids match java.
This commit is contained in:
piebot
2026-03-15 22:46:02 +03:00
parent 57be5ccb93
commit 0bee09ecea
6 changed files with 47 additions and 17 deletions
+14
View File
@@ -110,6 +110,20 @@ void Sheep::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
// killing a non-sheared sheep will drop a single block of cloth
spawnAtLocation(std::make_shared<ItemInstance>(Tile::wool_Id, 1, getColor()), 0.0f);
}
int count = random->nextInt(2) + 1 + random->nextInt(1 + playerBonusLevel);
for (int i = 0; i < count; i++)
{
if (isOnFire())
{
spawnAtLocation(Item::mutton_cooked_Id, 1);
}
else
{
spawnAtLocation(Item::mutton_raw_Id, 1);
}
}
}
int Sheep::getDeathLoot()