fix: item frames & paintings
now to finish all the blockstates..
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@@ -44,7 +44,7 @@ void ItemFrameRenderer::render(shared_ptr<Entity> _itemframe, double x, double
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float back = 0.0f;
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// set offset to 1 if the item frame is not placed by the player (FIXME AS IT DOESNT WORK PROPERLY)
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// set offset to 1 if the item frame is not placed by the player
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if (itemFrame->level->isClientSide && !itemFrame->placedByPlayer)
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{
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back = 1.0f;
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