fix: item frames & paintings
now to finish all the blockstates..
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@@ -604,6 +604,7 @@ int CompressedTileStorage::get(int x, int y, int z)
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int block, tile;
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getBlockAndTile( &block, &tile, x, y, z );
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if (blockIndices[block] == 0) return 0;
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int indexType = blockIndices[block] & INDEX_TYPE_MASK;
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if( indexType == INDEX_TYPE_0_OR_8_BIT )
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