feat: new skinselectmenu
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@@ -2,6 +2,8 @@
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#include "../../../Minecraft.World/Definitions.h"
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#include "UIScene.h"
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#include "UIControl_PlayerSkinPreview.h"
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#include "UIControl_MultiList.h"
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#include "UIControl_BitmapIcon.h"
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class UIScene_SkinSelectMenu : public UIScene
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{
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@@ -9,7 +11,7 @@ private:
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static const WCHAR *wchDefaultNamesA[eDefaultSkins_Count];
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// 4J Stu - How many to show on each side of the main control
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static const BYTE sidePreviewControls = 4;
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static const BYTE sidePreviewControls = 2;
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#ifdef __PSVITA__
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enum ETouchInput
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@@ -33,45 +35,37 @@ private:
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enum ECharacters
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{
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eCharacter_Current,
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eCharacter_Next1,
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eCharacter_Next2,
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eCharacter_Next3,
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eCharacter_Next4,
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eCharacter_Previous1,
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eCharacter_Previous2,
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eCharacter_Previous3,
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eCharacter_Previous4,
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eCharacter_Current = 0,
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eCharacter_Next1 = 1,
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eCharacter_Next2 = 2,
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eCharacter_Previous1 = 5,
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eCharacter_Previous2 = 6,
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eCharacter_COUNT,
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eCharacter_COUNT = 7,
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};
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UIControl_PlayerSkinPreview m_characters[eCharacter_COUNT];
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UIControl_Label m_labelSkinName, m_labelSkinOrigin;
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UIControl_Label m_labelSelected;
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UIControl m_controlSkinNamePlate, m_controlSelectedPanel, m_controlIggyCharacters, m_controlTimer;
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#ifdef __PSVITA__
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UIControl_Touch m_TouchTabLeft, m_TouchTabRight, m_TouchTabCenter, m_TouchIggyCharacters;
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#endif
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UIControl m_controlBlocked, m_controlFavourite, m_controlLocked, m_controlSelected;
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UIControl_Label m_labelPackName, m_labelPackType;
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UIControl_MultiList m_controlSkinButtonList;
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UIControl_BitmapIcon m_controlTexturePackIcon;
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UIControl m_controlIggyCharacters, m_controlTimer;
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IggyName m_funcSetPlayerCharacterSelected, m_funcSetCharacterLocked;
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IggyName m_funcSetLeftLabel, m_funcSetRightLabel, m_funcSetCentreLabel;
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IggyName m_funcSetCharacterFavourite, m_funcSetCharacterBlocked;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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#ifdef __PSVITA__
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UI_MAP_ELEMENT( m_TouchTabLeft, "TouchTabLeft" )
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UI_MAP_ELEMENT( m_TouchTabRight, "TouchTabRight" )
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UI_MAP_ELEMENT( m_TouchTabCenter, "TouchTabCenter" )
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UI_MAP_ELEMENT( m_TouchIggyCharacters, "TouchIggyCharacters" )
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#endif
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UI_MAP_ELEMENT( m_controlSkinNamePlate, "SkinNamePlate")
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UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlSkinNamePlate )
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UI_MAP_ELEMENT( m_labelSkinName, "SkinTitle1")
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UI_MAP_ELEMENT( m_labelSkinOrigin, "SkinTitle2")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_MAP_ELEMENT( m_controlSelectedPanel, "SelectedPanel" )
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UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlSelectedPanel )
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UI_MAP_ELEMENT( m_labelSelected, "SelectedPanelLabel" )
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UI_END_MAP_CHILD_ELEMENTS()
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UI_MAP_ELEMENT( m_controlBlocked, "Blocked" )
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UI_MAP_ELEMENT( m_controlFavourite, "Favourite" )
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UI_MAP_ELEMENT( m_controlLocked, "Locked" )
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UI_MAP_ELEMENT( m_controlSelected, "Selected" )
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UI_MAP_ELEMENT( m_labelSkinName, "SkinTitle1" )
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UI_MAP_ELEMENT( m_labelSkinOrigin, "SkinTitle2" )
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UI_MAP_ELEMENT( m_labelPackName, "Pack_Name" )
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UI_MAP_ELEMENT( m_labelPackType, "Pack_Type" )
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UI_MAP_ELEMENT( m_controlTexturePackIcon, "TexturePackIcon" )
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UI_MAP_ELEMENT( m_controlSkinButtonList, "SkinButtonList" )
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UI_MAP_ELEMENT( m_controlTimer, "Timer" )
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@@ -82,21 +76,17 @@ private:
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UI_MAP_ELEMENT( m_characters[eCharacter_Next1], "iggy_Character1" )
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UI_MAP_ELEMENT( m_characters[eCharacter_Next2], "iggy_Character2" )
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UI_MAP_ELEMENT( m_characters[eCharacter_Next3], "iggy_Character3" )
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UI_MAP_ELEMENT( m_characters[eCharacter_Next4], "iggy_Character4" )
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UI_MAP_ELEMENT( m_characters[3], "iggy_Character3" )
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UI_MAP_ELEMENT( m_characters[4], "iggy_Character4" )
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UI_MAP_ELEMENT( m_characters[eCharacter_Previous1], "iggy_Character5" )
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UI_MAP_ELEMENT( m_characters[eCharacter_Previous2], "iggy_Character6" )
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UI_MAP_ELEMENT( m_characters[eCharacter_Previous3], "iggy_Character7" )
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UI_MAP_ELEMENT( m_characters[eCharacter_Previous4], "iggy_Character8" )
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UI_END_MAP_CHILD_ELEMENTS()
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UI_MAP_NAME( m_funcSetPlayerCharacterSelected, L"SetPlayerCharacterSelected" )
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UI_MAP_NAME( m_funcSetCharacterLocked, L"SetCharacterLocked" )
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UI_MAP_NAME( m_funcSetLeftLabel, L"SetLeftLabel" )
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UI_MAP_NAME( m_funcSetCentreLabel, L"SetCenterLabel" )
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UI_MAP_NAME( m_funcSetRightLabel, L"SetRightLabel" )
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UI_MAP_NAME( m_funcSetCharacterFavourite, L"SetCharacterFavourite" )
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UI_MAP_NAME( m_funcSetCharacterBlocked, L"SetCharacterBlocked" )
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UI_END_MAP_ELEMENTS_AND_NAMES()
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DLCPack *m_currentPack;
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@@ -112,7 +102,10 @@ private:
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DWORD m_currentPackCount;
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bool m_bIgnoreInput;
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bool m_bSkinIndexChanged;
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wstring m_leftLabel, m_centreLabel, m_rightLabel;
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bool m_bFocusDirty;
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bool m_bNeedButtonListRefresh;
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bool m_bHasTexturePack;
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int m_iTexturePackIndex;
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S32 m_iTouchXStart;
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bool m_bTouchScrolled;
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@@ -131,6 +124,7 @@ public:
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virtual void handleAnimationEnd();
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virtual void handleFocusChange(F64 controlId, F64 childId);
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protected:
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// TODO: This should be pure virtual in this class
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@@ -156,10 +150,14 @@ private:
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void setCharacterSelected(bool selected);
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void setCharacterLocked(bool locked);
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void setLeftLabel(const wstring &label);
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void setCentreLabel(const wstring &label);
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void setRightLabel(const wstring &label);
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void setCharacterFavourite(bool favourite);
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void setCharacterBlocked(bool blocked);
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void SetSkinPackButtonList();
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void setPackLabel();
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int relativePackIndex(DWORD base, int offset);
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void handlePress(F64 controlId, F64 childId);
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void setActivePackIndex();
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bool registerTexture(const wstring &texturePath);
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virtual void HandleDLCMountingComplete();
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virtual void HandleDLCInstalled();
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@@ -174,6 +172,8 @@ private:
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void AddFavoriteSkin(int iPad,int iSkinID);
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void InputActionOK(unsigned int iPad);
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void InputActionFavorite(unsigned int iPad);
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void SetFavoriteSkin(unsigned int pad, int skinId);
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#ifdef __PSVITA__
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virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased);
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#endif //__PSVITA__
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