fix: grass path
fixes: - grass path not being on the shovel's diggable list, hence the slow breaking speed whilst mining the block - grass path AABB collisions, creating a discrepency between farmland + the grass path tile where the former could walk up more tiles than the latter
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@@ -82,6 +82,7 @@ void IUIScene_CreativeMenu::staticCtor()
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DEF(eCreativeInventory_BuildingBlocks)
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ITEM(Tile::stone_Id)
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ITEM(Tile::grass_Id)
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ITEM(Tile::grass_path_Id)
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ITEM_AUX(Tile::dirt_Id, 0)
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ITEM(Tile::cobblestone_Id)
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ITEM(Tile::sand_Id)
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@@ -165,7 +166,6 @@ void IUIScene_CreativeMenu::staticCtor()
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ITEM(Tile::mycelium_Id)
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ITEM_AUX(Tile::dirt_Id, DirtTile::COARSE_DIRT)
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ITEM_AUX(Tile::dirt_Id, DirtTile::PODZOL)
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ITEM(Tile::grass_path_Id)
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ITEM(Tile::nether_brick_Id)
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ITEM(Tile::red_nether_brick_Id)
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ITEM(Tile::end_stone_Id)
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