fix: grass path

fixes:
- grass path not being on the shovel's diggable list, hence the slow breaking speed whilst mining the block
- grass path AABB collisions, creating a discrepency between farmland + the grass path tile where the former could walk up more tiles than the latter
This commit is contained in:
Fireblade
2026-07-18 19:01:12 -04:00
parent 338b1b2dd9
commit 1011c714c4
5 changed files with 10 additions and 2 deletions
@@ -82,6 +82,7 @@ void IUIScene_CreativeMenu::staticCtor()
DEF(eCreativeInventory_BuildingBlocks)
ITEM(Tile::stone_Id)
ITEM(Tile::grass_Id)
ITEM(Tile::grass_path_Id)
ITEM_AUX(Tile::dirt_Id, 0)
ITEM(Tile::cobblestone_Id)
ITEM(Tile::sand_Id)
@@ -165,7 +166,6 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Tile::mycelium_Id)
ITEM_AUX(Tile::dirt_Id, DirtTile::COARSE_DIRT)
ITEM_AUX(Tile::dirt_Id, DirtTile::PODZOL)
ITEM(Tile::grass_path_Id)
ITEM(Tile::nether_brick_Id)
ITEM(Tile::red_nether_brick_Id)
ITEM(Tile::end_stone_Id)