feat: ItemNameMap
fix: ItemNameMap regex fix(cmake): custom target fix(cmake): regex again, add support for Tile.h fix(cmake): deps fix(cmake): windows oh man fix(cmake): windows, again
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@@ -0,0 +1,69 @@
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if(NOT INPUT_FILES)
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message(FATAL_ERROR "INPUT_FILES must be set.")
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endif()
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if(NOT OUTPUT_FILE)
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message(FATAL_ERROR "OUTPUT_FILE must be set.")
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endif()
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set(_entries "")
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foreach(_file IN LISTS INPUT_FILES)
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if(NOT EXISTS "${_file}")
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message(FATAL_ERROR "Input file does not exist: ${_file}")
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endif()
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file(READ "${_file}" _raw)
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string(REPLACE "\r\n" "\n" _raw "${_raw}")
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string(REPLACE "\r" "\n" _raw "${_raw}")
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string(REPLACE "\n" ";" _lines "${_raw}")
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foreach(_line IN LISTS _lines)
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if(_line MATCHES "static const int ([A-Za-z_][A-Za-z0-9_]*_Id)[ \t]*=[ \t]*([0-9]+)")
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set(_var "${CMAKE_MATCH_1}")
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set(_id "${CMAKE_MATCH_2}")
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string(REGEX REPLACE "_Id$" "" _name "${_var}")
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if(_entries)
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string(APPEND _entries ",\n { \"${_name}\", ${_id} }")
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else()
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set(_entries " { \"${_name}\", ${_id} }")
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endif()
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endif()
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endforeach()
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endforeach()
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set(_tmp "${OUTPUT_FILE}.tmp")
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file(WRITE "${_tmp}"
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"#pragma once\n"
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"\n"
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"#include <string>\n"
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"#include <unordered_map>\n"
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"\n"
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"inline const std::unordered_map<std::string, int> g_ItemNameMap =\n"
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"{\n"
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"${_entries}\n"
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"};\n"
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"\n"
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"inline int GetItemIdByName(const std::string& name)\n"
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"{\n"
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" auto it = g_ItemNameMap.find(name);\n"
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" return (it != g_ItemNameMap.end()) ? it->second : -1;\n"
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"}\n"
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)
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if(EXISTS "${OUTPUT_FILE}")
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E compare_files "${OUTPUT_FILE}" "${_tmp}"
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RESULT_VARIABLE _changed
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)
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else()
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set(_changed 1)
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endif()
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if(_changed)
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file(RENAME "${_tmp}" "${OUTPUT_FILE}")
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message(STATUS "GenerateItemNameMap: wrote ${OUTPUT_FILE}")
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else()
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file(REMOVE "${_tmp}")
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message(STATUS "GenerateItemNameMap: ${OUTPUT_FILE} is up-to-date")
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endif()
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