bug fixes
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@@ -148,9 +148,9 @@ Biome::Biome(int id) : id(id)
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biomes[id] = this;
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decorator = createDecorator();
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// -- FIX FIORI ED ERBA GLOBALI --
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decorator->flowerCount = 2; // Valore base di fiori (esclusi biomi speciali che ne sovrascrivono il numero)
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decorator->grassCount = 1; // Valore base di erba alta
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decorator->flowerCount = 2;
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decorator->grassCount = 1;
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friendlies.push_back(new MobSpawnerData(eTYPE_SHEEP, 12, 4, 4));
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friendlies.push_back(new MobSpawnerData(eTYPE_PIG, 10, 4, 4));
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@@ -164,6 +164,7 @@ Biome::Biome(int id) : id(id)
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enemies.push_back(new MobSpawnerData(eTYPE_SLIME, 10, 4, 4));
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enemies.push_back(new MobSpawnerData(eTYPE_ENDERMAN, 1, 1, 4));
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enemies.push_back(new MobSpawnerData(eTYPE_WITCH, 1, 1, 1));
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enemies.push_back(new MobSpawnerData(eTYPE_PHANTOM, 5, 1, 2));
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waterFriendlies.push_back(new MobSpawnerData(eTYPE_SQUID, 10, 4, 4));
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ambientFriendlies.push_back(new MobSpawnerData(eTYPE_BAT, 10, 8, 8));
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