From 157b703c227596529dcd1028a452ec481989a143 Mon Sep 17 00:00:00 2001 From: DrPerkyLegit <116128211+DrPerkyLegit@users.noreply.github.com> Date: Fri, 26 Jun 2026 18:07:40 -0400 Subject: [PATCH] chest containers can be colored --- Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp b/Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp index a74690e3..9b28a808 100644 --- a/Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp @@ -19,7 +19,10 @@ UIScene_ContainerMenu::UIScene_ContainerMenu(int iPad, void *_initData, UILayer // Setup all the Iggy references we need for this scene initialiseMovie(); - m_labelChest.init(initData->container->getName()); + IggyValueSetBooleanRS(m_labelChest.getIggyValuePath(), 0, "m_bUseHtmlText", true); + + wstring title = app.EscapeHTMLString(initData->container->getName()); + m_labelChest.init(app.FormatColoredString(title)); ContainerMenu* menu = new ContainerMenu( initData->inventory, initData->container );