feat: DLC world folder support
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@@ -77,13 +77,19 @@ void CompassTexture::updateFromPosition(Level *level, double x, double z, double
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rot += rota;
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}
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int frameCount = getFrames();
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if (frameCount <= 0)
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{
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return;
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}
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// 4J Stu - We share data with another texture
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if(m_dataTexture != nullptr)
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{
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int newFrame = static_cast<int>(((rot / (PI * 2)) + 1.0) * m_dataTexture->frames->size()) % m_dataTexture->frames->size();
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int newFrame = static_cast<int>(((rot / (PI * 2)) + 1.0) * frameCount) % frameCount;
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while (newFrame < 0)
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{
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newFrame = (newFrame + m_dataTexture->frames->size()) % m_dataTexture->frames->size();
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newFrame = (newFrame + frameCount) % frameCount;
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}
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if (newFrame != frame)
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{
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@@ -93,10 +99,10 @@ void CompassTexture::updateFromPosition(Level *level, double x, double z, double
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}
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else
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{
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int newFrame = static_cast<int>(((rot / (PI * 2)) + 1.0) * frames->size()) % frames->size();
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int newFrame = static_cast<int>(((rot / (PI * 2)) + 1.0) * frameCount) % frameCount;
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while (newFrame < 0)
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{
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newFrame = (newFrame + frames->size()) % frames->size();
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newFrame = (newFrame + frameCount) % frameCount;
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}
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if (newFrame != frame)
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{
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