feat: DLC world folder support
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@@ -29,7 +29,7 @@ public:
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void registerTexture(Texture *texture);
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void unregisterTexture(const wstring &name, Texture *texture);
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Stitcher *createStitcher(const wstring &name);
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vector<Texture *> *createTextures(const wstring &filename, bool mipmap); // 4J added mipmap param
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vector<Texture *> *createTextures(const wstring &filename, bool mipmap, bool forceAnimation = false); // 4J added mipmap param
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private:
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wstring getTextureNameFromPath(const wstring &filename);
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