fix: guardian effect + guardian damage + sounds (#51)
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@@ -272,7 +272,23 @@ const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]=
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L"item.armor.equip_generic6",
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L"damage.critical", //eSoundType_DAMAGE_CRITICAL,
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L"item.elytra.flying" // eSoundType_ITEM_ELYTRA_FLYING
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L"item.elytra.flying", // eSoundType_ITEM_ELYTRA_FLYING
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L"mob.guardian.attack_loop",
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L"mob.guardian.guardian_death",
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L"mob.guardian.guardian_hit",
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L"mob.guardian.flop",
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L"mob.guardian.land_death",
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L"mob.guardian.land_hit",
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L"mob.guardian.land_idle",
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L"mob.guardian.curse",
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L"mob.guardian.elder_death",
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L"mob.guardian.elder_hit",
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L"mob.guardian.elder_idle"
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};
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