fix: skulls
reimplement player skull rendering to be on armor layer make skull height for armor stands be accurate to tu31 (matched via xenia)
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@@ -70,7 +70,8 @@ void CustomHeadLayer::render(shared_ptr<LivingEntity> mob,
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extra = helmet->getTag()->getString(L"SkullOwner");
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SkullTileRenderer::instance->renderSkull(
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-0.5f, 0.0f, -0.5f,
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//Skull on armor stand is slightly lowered
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-0.5f, -0.05f, -0.5f,
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Facing::UP,
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180.0f,
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skullType,
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