fix: skulls

reimplement player skull rendering to be on armor layer
make skull height for armor stands be accurate to tu31 (matched via xenia)
This commit is contained in:
SevenToaster509
2026-04-18 14:35:13 +01:00
parent 88b00755de
commit 251c00ecd0
3 changed files with 276 additions and 227 deletions
+2 -1
View File
@@ -70,7 +70,8 @@ void CustomHeadLayer::render(shared_ptr<LivingEntity> mob,
extra = helmet->getTag()->getString(L"SkullOwner");
SkullTileRenderer::instance->renderSkull(
-0.5f, 0.0f, -0.5f,
//Skull on armor stand is slightly lowered
-0.5f, -0.05f, -0.5f,
Facing::UP,
180.0f,
skullType,