Add wet sponges
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@@ -307,7 +307,7 @@ void Tile::staticCtor()
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Tile::treeTrunk = (new TreeTile(17))->setDestroyTime(2.0f) ->setSoundType(Tile::SOUND_WOOD)->setIconName(L"log")->setDescriptionId(IDS_TILE_LOG)->sendTileData()->setUseDescriptionId(IDS_DESC_LOG);
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// 4J - for leaves, have specified that only the data bits that encode the type of leaf are important to be sent
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Tile::leaves = static_cast<LeafTile *>((new LeafTile(18))->setDestroyTime(0.2f)->setLightBlock(1)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"leaves")->setDescriptionId(IDS_TILE_LEAVES)->sendTileData(LeafTile::LEAF_TYPE_MASK)->setUseDescriptionId(IDS_DESC_LEAVES));
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Tile::sponge = (new Sponge(19)) ->setDestroyTime(0.6f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"sponge")->setDescriptionId(IDS_TILE_SPONGE)->setUseDescriptionId(IDS_DESC_SPONGE);
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Tile::sponge = (new Sponge(19)) ->setDestroyTime(0.6f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"sponge")->setDescriptionId(IDS_TILE_SPONGE)->setUseDescriptionId(IDS_DESC_SPONGE)->sendTileData();
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Tile::glass = (new GlassTile(20, Material::glass, false)) ->setDestroyTime(0.3f)->setSoundType(Tile::SOUND_GLASS)->setIconName(L"glass")->setDescriptionId(IDS_TILE_GLASS)->setUseDescriptionId(IDS_DESC_GLASS);
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Tile::lapisOre = (new OreTile(21)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setIconName(L"lapis_ore")->setDescriptionId(IDS_TILE_ORE_LAPIS)->setUseDescriptionId(IDS_DESC_ORE_LAPIS);
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@@ -531,6 +531,7 @@ void Tile::staticCtor()
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Item::items[sand_Id] = (new MultiTextureTileItem(Tile::sand_Id - 256, sand, (int*)SandTile::SAND_NAMES, SandTile::SAND_NAMES_LENGTH))->setIconName(L"sand")->setDescriptionId(IDS_TILE_SAND)->setUseDescriptionId(IDS_DESC_SAND);
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Item::items[red_sandstone_Id] = (new MultiTextureTileItem(Tile::red_sandstone_Id - 256, red_sandstone, (int*)RedSandStoneTile::SANDSTONE_NAMES, RedSandStoneTile::SANDSTONE_BLOCK_NAMES))->setIconName(L"red_sandstone")->setDescriptionId(IDS_TILE_SANDSTONE)->setUseDescriptionId(IDS_DESC_SANDSTONE);
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Item::items[tree2Trunk_Id] = (new MultiTextureTileItem(Tile::tree2Trunk_Id - 256, tree2Trunk, (int*)TreeTile2::TREE_NAMES, TreeTile2::TREE_NAMES_LENGTH))->setIconName(L"log")->setDescriptionId(IDS_TILE_LOG)->setUseDescriptionId(IDS_DESC_LOG);
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Item::items[sponge_Id] = (new MultiTextureTileItem(Tile::sponge_Id - 256, sponge, (int*)Sponge::SPONGE_NAMES, Sponge::SPONGE_NAMES_LENGTH))->setIconName(L"sponge")->setDescriptionId(IDS_TILE_SPONGE)->setUseDescriptionId(IDS_DESC_SPONGE);
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for (int i = 0; i < 256; i++)
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{
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@@ -1007,6 +1008,7 @@ void Tile::popExperience(Level *level, int x, int y, int z, int amount)
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}
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}
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int Tile::getSpawnResourcesAuxValue(int data)
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{
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return 0;
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