chore: remove WIP control type options
todo: - add back vita + switch control types - fix panorama being affected by control type setting
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@@ -3,16 +3,16 @@
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#include "UI.h"
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#include "UIScene_SettingsUIMenu.h"
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int UIScene_SettingsUIMenu::m_iControlTypeSettingA[8]=
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int UIScene_SettingsUIMenu::m_iControlTypeSettingA[6]=
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{
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IDS_CONTROLTYPE_KBM,
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IDS_CONTROLTYPE_XBOXONE,
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IDS_CONTROLTYPE_XBOX360,
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IDS_CONTROLTYPE_VITA,
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// IDS_CONTROLTYPE_VITA,
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IDS_CONTROLTYPE_PLAYSTATION3,
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IDS_CONTROLTYPE_PLAYSTATION4,
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IDS_CONTROLTYPE_WIIU,
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IDS_CONTROLTYPE_SWITCH,
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// IDS_CONTROLTYPE_SWITCH,
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};
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UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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@@ -51,7 +51,7 @@ UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer
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m_sliderUISizeSplitscreen.init(TempString,eControl_UISizeSplitscreen,1,3,app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_CONTROLTYPE ),app.GetString(m_iControlTypeSettingA[app.GetGameSettings(m_iPad,eGameSetting_ControlType)]));
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m_sliderControlType.init(TempString,eControl_ControlType,0,7,app.GetGameSettings(m_iPad,eGameSetting_ControlType));
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m_sliderControlType.init(TempString,eControl_ControlType,0,5,app.GetGameSettings(m_iPad,eGameSetting_ControlType));
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doHorizontalResizeCheck();
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