chore: remove WIP control type options

todo:
- add back vita + switch control types
- fix panorama being affected by control type setting
This commit is contained in:
Fireblade
2026-05-20 21:37:10 -04:00
parent 314a453996
commit 275d145a43
8 changed files with 130 additions and 8 deletions
@@ -3,16 +3,16 @@
#include "UI.h"
#include "UIScene_SettingsUIMenu.h"
int UIScene_SettingsUIMenu::m_iControlTypeSettingA[8]=
int UIScene_SettingsUIMenu::m_iControlTypeSettingA[6]=
{
IDS_CONTROLTYPE_KBM,
IDS_CONTROLTYPE_XBOXONE,
IDS_CONTROLTYPE_XBOX360,
IDS_CONTROLTYPE_VITA,
// IDS_CONTROLTYPE_VITA,
IDS_CONTROLTYPE_PLAYSTATION3,
IDS_CONTROLTYPE_PLAYSTATION4,
IDS_CONTROLTYPE_WIIU,
IDS_CONTROLTYPE_SWITCH,
// IDS_CONTROLTYPE_SWITCH,
};
UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
@@ -51,7 +51,7 @@ UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer
m_sliderUISizeSplitscreen.init(TempString,eControl_UISizeSplitscreen,1,3,app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1);
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_CONTROLTYPE ),app.GetString(m_iControlTypeSettingA[app.GetGameSettings(m_iPad,eGameSetting_ControlType)]));
m_sliderControlType.init(TempString,eControl_ControlType,0,7,app.GetGameSettings(m_iPad,eGameSetting_ControlType));
m_sliderControlType.init(TempString,eControl_ControlType,0,5,app.GetGameSettings(m_iPad,eGameSetting_ControlType));
doHorizontalResizeCheck();