feat: Skulls worn by mobs/players now display on the armor layer
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@@ -20,8 +20,14 @@ private:
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HumanoidModel *armorParts1;
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HumanoidModel *armorParts2;
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HumanoidModel *armorParts3;
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bool defaultSlimHands;
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static ResourceLocation SKELETON_LOCATION;
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static ResourceLocation WITHER_SKELETON_LOCATION;
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static ResourceLocation ZOMBIE_LOCATION;
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static ResourceLocation CREEPER_LOCATION;
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public:
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PlayerRenderer();
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