MainMenu: Add build tag to neoLegacy name on main menu

This commit is contained in:
Anaël
2026-10-04 20:59:17 +02:00
parent 919d582a18
commit 29ea94206c
2 changed files with 84 additions and 68 deletions
+71 -68
View File
@@ -14,6 +14,7 @@
#ifdef __ORBIS__
#include <error_dialog.h>
#endif
#include "../../../include/Common/BuildVer.h"
Random *UIScene_MainMenu::random = new Random();
@@ -175,7 +176,7 @@ void UIScene_MainMenu::handleGainFocus(bool navBack)
handleReload();
ui.ShowPlayerDisplayname(false);
m_bIgnorePress=false;
if (eNavigateWhenReady >= 0)
{
return;
@@ -201,7 +202,7 @@ void UIScene_MainMenu::handleGainFocus(bool navBack)
#ifdef _DURANGO
ProfileManager.ClearGameUsers();
#endif
if(navBack && ProfileManager.IsFullVersion())
{
// Replace the Unlock Full Game with Downloadable Content
@@ -217,7 +218,7 @@ void UIScene_MainMenu::handleGainFocus(bool navBack)
// 4J-PB - remove the "hobo humping" message legal say we can't have, and the 1080p one for Vita
#ifdef __PSVITA__
int splashIndex = eSplashRandomStart + 2 + random->nextInt( (int)m_splashes.size() - (eSplashRandomStart + 2) );
int splashIndex = eSplashRandomStart + 2 + random->nextInt( (int)m_splashes.size() - (eSplashRandomStart + 2) );
#else
int splashIndex = eSplashRandomStart + 1 + random->nextInt( static_cast<int>(m_splashes.size()) - (eSplashRandomStart + 1) );
#endif
@@ -279,7 +280,7 @@ void UIScene_MainMenu::handleReload()
void UIScene_MainMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
if ( m_bIgnorePress || (eNavigateWhenReady >= 0) ) return;
#if defined (__ORBIS__) || defined (__PSVITA__)
@@ -313,7 +314,7 @@ void UIScene_MainMenu::handleInput(int iPad, int key, bool repeat, bool pressed,
#endif
#ifdef __PSVITA__
case ACTION_MENU_X:
if(pressed && ProfileManager.IsFullVersion())
if(pressed && ProfileManager.IsFullVersion())
{
UINT uiIDA[2];
uiIDA[0]=IDS__NETWORK_PSN;
@@ -333,7 +334,7 @@ void UIScene_MainMenu::handleInput(int iPad, int key, bool repeat, bool pressed,
void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
{
int primaryPad = ProfileManager.GetPrimaryPad();
#ifdef _XBOX_ONE
int (*signInReturnedFunc) (LPVOID,const bool, const int iPad, const int iController) = nullptr;
#else
@@ -358,7 +359,7 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
ui.PlayUISFX(eSFX_Press);
signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned;
#endif
#endif
break;
case eControl_MiniGames:
#ifdef __ORBIS__
@@ -376,7 +377,7 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
ui.PlayUISFX(eSFX_Press);
signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned;
#endif
#endif
break;
case eControl_Leaderboards:
//CD - Added for audio
@@ -442,7 +443,7 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
default: DEBUG_BREAK();
}
bool confirmUser = false;
// Note: if no sign in returned func, assume this isn't required
@@ -570,7 +571,8 @@ void UIScene_MainMenu::render(S32 width, S32 height, C4JRender::eViewportType vi
Font *font = pMinecraft->font;
const wstring part1 = L"neo";
const wstring part2 = L"Legacy";
const wstring part2 = L"Legacy ";
const wstring part3 = VER_LAST_TAG;
const float scale = 0.6f;
const int pad = 4;
@@ -600,7 +602,7 @@ void UIScene_MainMenu::render(S32 width, S32 height, C4JRender::eViewportType vi
glEnable(GL_TEXTURE_2D);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
int totalW = static_cast<int>((font->width(part1) + font->width(part2)) * scale);
int totalW = static_cast<int>((font->width(part1) + font->width(part2) + font->width(part3)) * scale);
int tx = sw - totalW - pad;
int ty = sh - static_cast<int>(8 * scale) - pad;
@@ -609,6 +611,7 @@ void UIScene_MainMenu::render(S32 width, S32 height, C4JRender::eViewportType vi
glScalef(scale, scale, scale);
font->drawShadow(part1, 0, 0, 0x66A254FA);
font->drawShadow(part2, font->width(part1), 0, 0x66ffffff);
font->drawShadow(part3, font->width(part1) + font->width(part2), 0, 0x66ffffff);
glPopMatrix();
glDepthMask(true);
@@ -619,17 +622,17 @@ int UIScene_MainMenu::MustSignInReturned(void *pParam, int iPad, C4JStorage::EMe
{
UIScene_MainMenu* pClass = static_cast<UIScene_MainMenu *>(pParam);
if(result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultAccept)
{
// we need to specify local game here to display local and LIVE profiles in the list
switch(pClass->m_eAction)
{
case eAction_RunGame: ProfileManager.RequestSignInUI(false, true, false, false, true, &UIScene_MainMenu::CreateLoad_SignInReturned, pClass, iPad ); break;
case eAction_RunHelpAndOptions: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::HelpAndOptions_SignInReturned, pClass, iPad ); break;
case eAction_RunLeaderboards: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::Leaderboards_SignInReturned, pClass, iPad ); break;
case eAction_RunAchievements: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::Achievements_SignInReturned, pClass, iPad ); break;
case eAction_RunUnlockOrDLC: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::UnlockFullGame_SignInReturned, pClass, iPad ); break;
#ifdef _DURANGO
case eAction_RunHelpAndOptions: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::HelpAndOptions_SignInReturned, pClass, iPad ); break;
case eAction_RunLeaderboards: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::Leaderboards_SignInReturned, pClass, iPad ); break;
case eAction_RunAchievements: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::Achievements_SignInReturned, pClass, iPad ); break;
case eAction_RunUnlockOrDLC: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::UnlockFullGame_SignInReturned, pClass, iPad ); break;
#ifdef _DURANGO
case eAction_RunXboxHelp: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::XboxHelp_SignInReturned, pClass, iPad ); break;
#endif
}
@@ -647,7 +650,7 @@ int UIScene_MainMenu::MustSignInReturned(void *pParam, int iPad, C4JStorage::EMe
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS, false);
}
}
}
}
return 0;
}
@@ -657,7 +660,7 @@ int UIScene_MainMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EM
{
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
// we need to specify local game here to display local and LIVE profiles in the list
@@ -722,7 +725,7 @@ int UIScene_MainMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EM
#endif
}
else
else
{
if( pClass->m_eAction == eAction_RunGamePSN )
{
@@ -732,7 +735,7 @@ int UIScene_MainMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EM
CreateLoad_SignInReturned(pClass, true, 0);
}
else
{
{
pClass->m_bIgnorePress=false;
}
}
@@ -769,7 +772,7 @@ int UIScene_MainMenu::HelpAndOptions_SignInReturned(void *pParam,bool bContinue,
{
// Changing to async TMS calls
app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_HelpAndOptions);
// block all input
pClass->m_bIgnorePress=true;
// We want to hide everything in this scene and display a timer until we get a completion for the TMS files
@@ -777,9 +780,9 @@ int UIScene_MainMenu::HelpAndOptions_SignInReturned(void *pParam,bool bContinue,
{
pClass->m_Buttons[i].SetShow(FALSE);
}
pClass->updateTooltips();
pClass->m_Timer.SetShow(TRUE);
}
#endif
@@ -797,7 +800,7 @@ int UIScene_MainMenu::HelpAndOptions_SignInReturned(void *pParam,bool bContinue,
ProfileManager.SetCurrentGameActivity(i,CONTEXT_PRESENCE_MENUS,false);
}
}
}
}
return 0;
}
@@ -819,7 +822,7 @@ int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, in
#endif
{
UIScene_MainMenu* pClass = static_cast<UIScene_MainMenu *>(pParam);
if(bContinue)
{
// 4J-JEV: We only need to update rich-presence if the sign-in status changes.
@@ -847,7 +850,7 @@ int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, in
if(CGameNetworkManager::usingAdhocMode())
{
if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
{
{
bSignedInLive = true;
}
else
@@ -959,7 +962,7 @@ int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, in
// offline
ProfileManager.DisplayOfflineProfile(&CScene_Main::CreateLoad_OfflineProfileReturned,pClass, ProfileManager.GetPrimaryPad() );
#else
app.DebugPrintf("Offline Profile returned not implemented\n");
app.DebugPrintf("Offline Profile returned not implemented\n");
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
@@ -1010,7 +1013,7 @@ int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, in
}
}
}
}
return 0;
}
@@ -1047,7 +1050,7 @@ int UIScene_MainMenu::Leaderboards_SignInReturned(void *pParam,bool bContinue,in
ProfileManager.GetChatAndContentRestrictions(iPad,true,nullptr,&bContentRestricted,nullptr);
#endif
if(bContentRestricted)
{
{
pClass->m_bIgnorePress=false;
#if !(defined(_XBOX) || defined(_WINDOWS64) || defined(_XBOX_ONE) ) // 4J Stu - Temp to get the win build running, but so we check this for other platforms
// you can't see leaderboards
@@ -1080,7 +1083,7 @@ int UIScene_MainMenu::Leaderboards_SignInReturned(void *pParam,bool bContinue,in
}
}
}
}
return 0;
}
@@ -1114,7 +1117,7 @@ int UIScene_MainMenu::Achievements_SignInReturned(void *pParam,bool bContinue,in
}
}
}
}
return 0;
}
@@ -1147,7 +1150,7 @@ int UIScene_MainMenu::UnlockFullGame_SignInReturned(void *pParam,bool bContinue,
}
}
}
}
return 0;
}
@@ -1175,7 +1178,7 @@ int UIScene_MainMenu::XboxHelp_SignInReturned(void *pParam, bool bContinue, int
ProfileManager.SetCurrentGameActivity(i,CONTEXT_PRESENCE_MENUS,false);
}
}
}
}
return 0;
}
@@ -1186,7 +1189,7 @@ int UIScene_MainMenu::ExitGameReturned(void *pParam,int iPad,C4JStorage::EMessag
//UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
// buttons reversed on this
if(result==C4JStorage::EMessage_ResultDecline)
if(result==C4JStorage::EMessage_ResultDecline)
{
//XLaunchNewImage(XLAUNCH_KEYWORD_DASH_ARCADE, 0);
app.ExitGame();
@@ -1229,14 +1232,14 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_PlayGame(void *
pClass->m_bRunGameChosen=true;
pClass->m_bErrorDialogRunning=true;
int32_t ret=sceErrorDialogInitialize();
if ( ret==SCE_OK )
if ( ret==SCE_OK )
{
SceErrorDialogParam param;
sceErrorDialogParamInitialize( &param );
// 4J-PB - We want to display the option to get the patch now
param.errorCode = SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED;//pClass->m_errorCode;
ret = sceUserServiceGetInitialUser( &param.userId );
if ( ret == SCE_OK )
if ( ret == SCE_OK )
{
ret=sceErrorDialogOpen( &param );
}
@@ -1317,14 +1320,14 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_Leaderboards(vo
{
int32_t ret=sceErrorDialogInitialize();
pClass->m_bErrorDialogRunning=true;
if ( ret==SCE_OK )
if ( ret==SCE_OK )
{
SceErrorDialogParam param;
sceErrorDialogParamInitialize( &param );
// 4J-PB - We want to display the option to get the patch now
param.errorCode = SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED;//pClass->m_errorCode;
ret = sceUserServiceGetInitialUser( &param.userId );
if ( ret == SCE_OK )
if ( ret == SCE_OK )
{
ret=sceErrorDialogOpen( &param );
}
@@ -1382,7 +1385,7 @@ int UIScene_MainMenu::PlayOfflineReturned(void *pParam, int iPad, C4JStorage::EM
if(result==C4JStorage::EMessage_ResultAccept)
{
if (pClass->m_eAction == eAction_RunGame)
{
{
CreateLoad_SignInReturned(pClass, true, 0);
}
else
@@ -1391,7 +1394,7 @@ int UIScene_MainMenu::PlayOfflineReturned(void *pParam, int iPad, C4JStorage::EM
}
}
else
{
{
pClass->m_bIgnorePress=false;
}
@@ -1412,7 +1415,7 @@ void UIScene_MainMenu::RunPlayGame(int iPad)
{
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
m_bIgnorePress=false;
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
}
@@ -1462,8 +1465,8 @@ void UIScene_MainMenu::RunPlayGame(int iPad)
#ifdef __PSVITA__
if(CGameNetworkManager::usingAdhocMode())
{
uiIDA[0]=IDS_NETWORK_ADHOC;
{
uiIDA[0]=IDS_NETWORK_ADHOC;
// this should be "Connect to adhoc network"
ui.RequestErrorMessage(IDS_PRO_NOTADHOCONLINE_TITLE, IDS_PRO_NOTADHOCONLINE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_MainMenu::MustSignInReturnedPSN,this);
}
@@ -1481,14 +1484,14 @@ void UIScene_MainMenu::RunPlayGame(int iPad)
ui.RequestMessageBox( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPad, UIScene_MainMenu::PlayOfflineReturned, this, app.GetStringTable());
}
else
{
{
m_eAction=eAction_RunGamePSN;
// Not signed in to PSN
ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPad, &UIScene_MainMenu::MustSignInReturnedPSN, this, app.GetStringTable());
return;
} */
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_MainMenu::MustSignInReturnedPSN,this);
}
#else
@@ -1509,7 +1512,7 @@ void UIScene_MainMenu::RunPlayGame(int iPad)
ui.RequestErrorMessage( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPad, UIScene_MainMenu::PlayOfflineReturned, this);
}
else
{
{
m_eAction=eAction_RunGamePSN;
// Not signed in to PSN
UINT uiIDA[2];
@@ -1635,7 +1638,7 @@ void UIScene_MainMenu::RunLeaderboards(int iPad)
{
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
// guests can't look at leaderboards
if(ProfileManager.IsGuest(iPad))
{
@@ -1662,7 +1665,7 @@ void UIScene_MainMenu::RunLeaderboards(int iPad)
ui.RequestMessageBox(IDS_PRO_CURRENTLY_NOT_ONLINE_TITLE, IDS_PRO_PSNOFFLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), &UIScene_MainMenu::MustSignInReturnedPSN, this, app.GetStringTable());
}
else
{
{
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
@@ -1682,7 +1685,7 @@ void UIScene_MainMenu::RunLeaderboards(int iPad)
ui.RequestErrorMessage( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPad);
}
else
{
{
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
@@ -1694,7 +1697,7 @@ void UIScene_MainMenu::RunLeaderboards(int iPad)
#endif
}
else
{
{
// we're supposed to check for parental control restrictions before showing leaderboards
// The title enforces the user's NP parental control setting for age-based content
//restriction in network communications.
@@ -1758,14 +1761,14 @@ void UIScene_MainMenu::RunUnlockOrDLC(int iPad)
int32_t ret=sceErrorDialogInitialize();
m_bErrorDialogRunning=true;
if ( ret==SCE_OK )
if ( ret==SCE_OK )
{
SceErrorDialogParam param;
sceErrorDialogParamInitialize( &param );
// 4J-PB - We want to display the option to get the patch now
param.errorCode = SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED;//pClass->m_errorCode;
ret = sceUserServiceGetInitialUser( &param.userId );
if ( ret == SCE_OK )
if ( ret == SCE_OK )
{
ret=sceErrorDialogOpen( &param );
}
@@ -1882,7 +1885,7 @@ void UIScene_MainMenu::RunUnlockOrDLC(int iPad)
ui.RequestErrorMessage( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPad);
}
else
{
{
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
@@ -1926,7 +1929,7 @@ void UIScene_MainMenu::RunUnlockOrDLC(int iPad)
ui.RequestErrorMessage( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPad);
}
else
{
{
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
@@ -1964,10 +1967,10 @@ void UIScene_MainMenu::tick()
if ( (eNavigateWhenReady >= 0) )
{
int lockedProfile = ProfileManager.GetLockedProfile();
#ifdef _DURANGO
#ifdef _DURANGO
// 4J-JEV: DLC menu contains text localised to system language which we can't change.
// We need to switch to this language in-case it uses a different font.
if (eNavigateWhenReady == eUIScene_DLCMainMenu) setLanguageOverride(false);
@@ -1996,7 +1999,7 @@ void UIScene_MainMenu::tick()
if ( (lockedProfile >= 0)
&& isSignedIn
&& ((status == C4JStorage::eOptions_Callback_Read)||(status == C4JStorage::eOptions_Callback_Write))
&& !pendingFontChange
&& !pendingFontChange
)
#endif
{
@@ -2007,7 +2010,7 @@ void UIScene_MainMenu::tick()
#ifdef _DURANGO
else
{
app.DebugPrintf("[MainMenu] Delaying navigation: lockedProfile=%i, %s, status=%ls, %s.\n",
app.DebugPrintf("[MainMenu] Delaying navigation: lockedProfile=%i, %s, status=%ls, %s.\n",
lockedProfile,
isSignedIn ? "SignedIn" : "SignedOut",
app.toStringOptionsStatus(status).c_str(),
@@ -2057,9 +2060,9 @@ void UIScene_MainMenu::tick()
#if defined _XBOX_ONE
if(m_bWaitingForDLCInfo)
{
{
if(app.GetTMSDLCInfoRead())
{
{
m_bWaitingForDLCInfo=false;
ProfileManager.SetLockedProfile(m_iPad);
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_DLCMainMenu);
@@ -2079,9 +2082,9 @@ void UIScene_MainMenu::tick()
// process the error dialog (for a patch being available)
// SQRNetworkManager_Orbis::tickErrorDialog also runs the error dialog, so wrap this so this doesn't terminate a signin dialog
if(m_bErrorDialogRunning)
{
{
SceErrorDialogStatus stat = sceErrorDialogUpdateStatus();
if( stat == SCE_ERROR_DIALOG_STATUS_FINISHED )
if( stat == SCE_ERROR_DIALOG_STATUS_FINISHED )
{
sceErrorDialogTerminate();
// if m_bRunGameChosen is true, we're here after selecting play game, and we should let the user continue with an offline game
@@ -2175,7 +2178,7 @@ void UIScene_MainMenu::RunHelpAndOptions(int iPad)
}
void UIScene_MainMenu::LoadTrial(void)
{
{
app.SetTutorialMode( true );
// clear out the app's terrain features list
@@ -2188,7 +2191,7 @@ void UIScene_MainMenu::LoadTrial(void)
// No saving in the trial
StorageManager.SetSaveDisabled(true);
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, false);
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, false);
// Set the global flag, so that we don't disable saving again once the save is complete
app.SetGameHostOption(eGameHostOption_DisableSaving, 1);
@@ -2225,7 +2228,7 @@ void UIScene_MainMenu::LoadTrial(void)
loadingParams->completionData = completionData;
ui.ShowTrialTimer(true);
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
@@ -2243,12 +2246,12 @@ int UIScene_MainMenu::SelectNetworkModeReturned(void *pParam,int iPad,C4JStorage
{
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultAccept)
{
app.DebugPrintf("Setting network mode to PSN\n");
app.SetGameSettings(0, eGameSetting_PSVita_NetworkModeAdhoc, 0);
}
else if(result==C4JStorage::EMessage_ResultDecline)
else if(result==C4JStorage::EMessage_ResultDecline)
{
app.DebugPrintf("Setting network mode to Adhoc\n");
app.SetGameSettings(0, eGameSetting_PSVita_NetworkModeAdhoc, 1);