feat: new chunk load toggle
also fixes item frames / paintings in dlc worlds
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@@ -74,6 +74,7 @@ shared_ptr<HangingEntity> HangingEntityItem::createEntity(Level *level, int x, i
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{
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shared_ptr<Painting> painting = std::make_shared<Painting>(level, x, y, z, dir);
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painting->placedByPlayer = true;
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painting->placedByTutorial = false;
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#ifndef _CONTENT_PACKAGE
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if (app.DebugArtToolsOn() && auxValue > 0)
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@@ -92,6 +93,7 @@ shared_ptr<HangingEntity> HangingEntityItem::createEntity(Level *level, int x, i
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{
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shared_ptr<ItemFrame> itemFrame = std::make_shared<ItemFrame>(level, x, y, z, dir);
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itemFrame->placedByPlayer = true;
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itemFrame->placedByTutorial = false;
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itemFrame->setDir(dir);
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return dynamic_pointer_cast<HangingEntity> (itemFrame);
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