feat: new chunk load toggle
also fixes item frames / paintings in dlc worlds
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@@ -14,7 +14,7 @@ IceTile::IceTile(int id) : HalfTransparentTile(id, L"ice", Material::ice, false)
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int IceTile::getRenderLayer()
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{
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return 2;
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return 1;
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}
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bool IceTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
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