fix: zombie villager model
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@@ -188,7 +188,7 @@ void Skeleton::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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if (getSkeletonType() == TYPE_WITHER)
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{
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// drop some arrows
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// drop some coal
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int count = random->nextInt(3 + playerBonusLevel) - 1;
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for (int i = 0; i < count; i++)
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{
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