feat: modernized splitscreen settings menus

This commit is contained in:
Fireblade
2026-06-03 15:30:48 -04:00
parent 1a2299730a
commit 3214e819aa
13 changed files with 4 additions and 20 deletions
+2
View File
@@ -150,6 +150,7 @@ void ChestTileEntity::load(CompoundTag *base)
Tag *idTag = tag->get(L"id");
int idType = idTag != nullptr ? idTag->getId() : -1;
/*
if (idType == Tag::TAG_String)
{
app.DebugPrintf("[ChestTileEntity] Missing chest item at %d,%d,%d slot=%u idType=%d idStr=%ls count=%d damage=%d\n", x, y, z, slot, idType, tag->getString(L"id").c_str(), tag->getByte(L"Count"), tag->getShort(L"Damage"));
@@ -162,6 +163,7 @@ void ChestTileEntity::load(CompoundTag *base)
{
app.DebugPrintf("[ChestTileEntity] Missing chest item at %d,%d,%d slot=%u idType=%d id=%d count=%d damage=%d\n", x, y, z, slot, idType, tag->getShort(L"id"), tag->getByte(L"Count"), tag->getShort(L"Damage"));
}
*/
}
(*items)[slot] = loadedItem;
}