feat: modernized splitscreen settings menus
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@@ -150,6 +150,7 @@ void ChestTileEntity::load(CompoundTag *base)
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Tag *idTag = tag->get(L"id");
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int idType = idTag != nullptr ? idTag->getId() : -1;
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/*
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if (idType == Tag::TAG_String)
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{
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app.DebugPrintf("[ChestTileEntity] Missing chest item at %d,%d,%d slot=%u idType=%d idStr=%ls count=%d damage=%d\n", x, y, z, slot, idType, tag->getString(L"id").c_str(), tag->getByte(L"Count"), tag->getShort(L"Damage"));
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@@ -162,6 +163,7 @@ void ChestTileEntity::load(CompoundTag *base)
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{
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app.DebugPrintf("[ChestTileEntity] Missing chest item at %d,%d,%d slot=%u idType=%d id=%d count=%d damage=%d\n", x, y, z, slot, idType, tag->getShort(L"id"), tag->getByte(L"Count"), tag->getShort(L"Damage"));
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}
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*/
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}
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(*items)[slot] = loadedItem;
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}
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