feat: 3d skull

This commit is contained in:
Fireblade
2026-05-27 21:49:11 -04:00
parent fd828c8962
commit 322d426868
2 changed files with 54 additions and 16 deletions
+22 -15
View File
@@ -228,7 +228,7 @@ void ItemInHandRenderer::renderItem(shared_ptr<LivingEntity> mob, shared_ptr<Ite
{
// 4J - code borrowed from render method below, although not factoring in brightness as that should already be being taken into account
// by texture lighting. This is for colourising things held in 3rd person view.
if ( (setColor) && (item != nullptr) )
if ( (setColor) && (item != nullptr) )
{
int col = Item::items[item->id]->getColor(item, layer);
float red = ((col >> 16) & 0xff) / 255.0f;
@@ -240,15 +240,20 @@ void ItemInHandRenderer::renderItem(shared_ptr<LivingEntity> mob, shared_ptr<Ite
glPushMatrix();
/*if (item->id == Item::skull_Id && SkullTileRenderer::instance != nullptr)
if (dynamic_cast<SkullItem*>(item->getItem()) != nullptr && SkullTileRenderer::instance != nullptr)
{
wstring extra = L"";
std::wstring extra = L"";
if (item->hasTag() && item->getTag()->contains(L"SkullOwner"))
extra = item->getTag()->getString(L"SkullOwner");
SkullTileRenderer::instance->renderSkull(-0.5f, 0.0f, -0.5f, Facing::UP, 0.0f, item->getAuxValue(), extra);
glRotatef(-45, 1, 1, 0);
glRotatef(-70, 0, 1, 0); // lower = rotate left
glRotatef(5, 1, 0, 0);
glRotatef(-20, 0, 0, 1);
SkullTileRenderer::instance->renderSkull(-1.0f, -0.9f, 0.0f, Facing::UP, 0.0f, item->getAuxValue(), extra);
glScalef(0.5f, 0.5f, 0.5f);
glPopMatrix();
return;
}*/
}
Tile *tile = Tile::tiles[item->id];
if ((item->getIconType() == Icon::TYPE_TERRAIN && tile != nullptr && TileRenderer::canRender(tile->getRenderShape())) && item->id != AirTile::barrier_Id)
@@ -692,16 +697,18 @@ void ItemInHandRenderer::render(float a)
renderItem(player, item, 1, false);
}
//else if (item->id == Item::skull_Id && SkullTileRenderer::instance != nullptr)
//{
// wstring extra = L"";
// if (item->hasTag() && item->getTag()->contains(L"SkullOwner"))
// extra = item->getTag()->getString(L"SkullOwner");
// glEnable(GL_RESCALE_NORMAL);
// glScalef(2.0f, 2.0f, 2.0f);
// SkullTileRenderer::instance->renderSkull(-0.5f, 0.0f, -0.5f, Facing::UP, 0.0f, item->getAuxValue(), extra);
// glDisable(GL_RESCALE_NORMAL);
//}
else if (item->id == Item::skull_Id && SkullTileRenderer::instance != nullptr)
{
std::wstring extra = L"";
if (item->hasTag() && item->getTag()->contains(L"SkullOwner"))
extra = item->getTag()->getString(L"SkullOwner");
glRotatef(-49.5f, 0.0f, 1.0f, 0.0f);
glRotatef(5.0f, 0.0f, 0.0f, 1.0f);
glRotatef(5.0f, 1.0f, 0.0f, 0.0f);
SkullTileRenderer::instance->renderSkull(-1.0f, 0.26f, 0.35f, Facing::UP, 0.0f, item->getAuxValue(), extra);
glPopMatrix();
return;
}
else
{
renderItem(player, item, 0, false);