fix: misc bugs

fixes:
- f3 menu outside world border
- control type being affected by seemingly random oddities
- bedrock glitch in low y levels (thanks tranq)
This commit is contained in:
Fireblade
2026-07-17 19:20:05 -04:00
parent 43b3a70d4d
commit 338b1b2dd9
7 changed files with 20 additions and 16 deletions
+1 -1
View File
@@ -604,7 +604,7 @@ int CompressedTileStorage::get(int x, int y, int z)
int block, tile;
getBlockAndTile( &block, &tile, x, y, z );
if (blockIndices[block] == 0) return 0;
// if (blockIndices[block] == 0) return 0; FIX: ghost blocks in the bedrock layer (thanks tranq)
int indexType = blockIndices[block] & INDEX_TYPE_MASK;
if( indexType == INDEX_TYPE_0_OR_8_BIT )