Fix Ender Dragon damage, End portal transition, and End Poem crash

Dragon melee damage: reassign sub-entity IDs to be sequential from
the parent entity ID in ServerLevel::entityAdded(), so the client's
offset-based ID calculation matches the server. Previously the server's
smallId pool allocated non-sequential IDs, causing melee attacks to
target entity IDs the server didn't recognize.

End portal transition: ensure the player entity is always added to the
new level when transitioning from The End, not just for non-End
dimensions. The addEntity call was previously gated behind a
lastDimension != 1 check that also excluded it from End exits.

End Poem crash: bounds-check the WIN_GAME event's player index before
accessing localplayers[], with a fallback to prevent null dereference
when the server sends an out-of-range index.
This commit is contained in:
itsRevela
2026-03-26 19:46:58 -05:00
parent 2e75441355
commit 35fbc7af17
6 changed files with 27 additions and 22 deletions
@@ -50,13 +50,18 @@ UIScene_EndPoem::UIScene_EndPoem(int iPad, void *initData, UILayer *parentLayer)
Minecraft *pMinecraft = Minecraft::GetInstance();
wstring playerName = L"";
if(pMinecraft->localplayers[ui.GetWinUserIndex()] != nullptr)
unsigned int winIdx = ui.GetWinUserIndex();
if(winIdx < XUSER_MAX_COUNT && pMinecraft->localplayers[winIdx] != nullptr)
{
playerName = escapeXML( pMinecraft->localplayers[ui.GetWinUserIndex()]->getDisplayName() );
playerName = escapeXML( pMinecraft->localplayers[winIdx]->getDisplayName() );
}
else if(pMinecraft->localplayers[ProfileManager.GetPrimaryPad()] != nullptr)
{
playerName = escapeXML( pMinecraft->localplayers[ProfileManager.GetPrimaryPad()]->getDisplayName() );
}
else
{
playerName = escapeXML( pMinecraft->localplayers[ProfileManager.GetPrimaryPad()]->getDisplayName() );
playerName = L"Player";
}
noNoiseString = replaceAll(noNoiseString,L"{*PLAYER*}",playerName);