feat: armorstand from decomp
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@@ -15,7 +15,11 @@ DLCSkinFile::DLCSkinFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_Sk
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m_bIsFree = false;
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m_uiAnimOverrideBitmask=0L;
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}
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void DLCSkinFile::getSkinAdjustments(_SkinAdjustments* adj)
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{
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memcpy(adj, &m_skinAdjustments, sizeof(_SkinAdjustments));
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}
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void DLCSkinFile::addData(PBYTE pbData, DWORD dwBytes)
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{
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app.AddMemoryTextureFile(m_path,pbData,dwBytes);
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