From 3bc8504e11a4192b0dd96ca092f64d3cdc375ab2 Mon Sep 17 00:00:00 2001 From: Fireblade <3+fireblade@noreply.neolegacy.dev> Date: Mon, 6 Jul 2026 01:59:38 +0100 Subject: [PATCH] fix: player head renderer --- Minecraft.Client/PlayerRenderer.cpp | 2 +- Minecraft.Client/SkullTileRenderer.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Minecraft.Client/PlayerRenderer.cpp b/Minecraft.Client/PlayerRenderer.cpp index dfd041fd..d9f94edf 100644 --- a/Minecraft.Client/PlayerRenderer.cpp +++ b/Minecraft.Client/PlayerRenderer.cpp @@ -175,7 +175,7 @@ int PlayerRenderer::prepareArmor(shared_ptr _player, int layer, fl case SkullTileEntity::TYPE_CHAR: { armor = armorParts3; - auto t = new SkeletonHeadModel(0, 0, 64, 64, 1); + auto t = new SkeletonHeadModel(0, 0, 64, 32, 1); armor->head = t->head; bindTexture(&PlayerRenderer::DEFAULT_LOCATION); break; diff --git a/Minecraft.Client/SkullTileRenderer.cpp b/Minecraft.Client/SkullTileRenderer.cpp index 3822e3af..5c998657 100644 --- a/Minecraft.Client/SkullTileRenderer.cpp +++ b/Minecraft.Client/SkullTileRenderer.cpp @@ -16,7 +16,7 @@ ResourceLocation SkullTileRenderer::CREEPER_LOCATION = ResourceLocation(TN_MOB_C SkullTileRenderer::SkullTileRenderer() { skeletonModel = new SkeletonHeadModel(0, 0, 64, 32); - zombieModel = new SkeletonHeadModel(0, 0, 64, 64); + zombieModel = new SkeletonHeadModel(0, 0, 64, 32); } SkullTileRenderer::~SkullTileRenderer()