merge upstream
This commit is contained in:
@@ -120,9 +120,9 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
|
||||
|
||||
#ifdef __PS3__
|
||||
// 4J Stu - The Xbox version used swscanf_s which isn't available in GCC.
|
||||
swscanf(value.c_str(), L"%10ls%f%f%f%f%f%f%f%f", wchBodyPart,
|
||||
swscanf(value.c_str(), L"%10ls%f%f%f%f%f%f%f%f%f%f%f", wchBodyPart,
|
||||
#else
|
||||
swscanf_s(value.c_str(), L"%9ls%f%f%f%f%f%f%f%f", wchBodyPart,10,
|
||||
swscanf_s(value.c_str(), L"%9ls%f%f%f%f%f%f%f%f%f%f%f", wchBodyPart,10,
|
||||
#endif
|
||||
&pSkinBox->fX,
|
||||
&pSkinBox->fY,
|
||||
@@ -131,7 +131,10 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
|
||||
&pSkinBox->fH,
|
||||
&pSkinBox->fD,
|
||||
&pSkinBox->fU,
|
||||
&pSkinBox->fV);
|
||||
&pSkinBox->fV,
|
||||
&pSkinBox->fA,
|
||||
&pSkinBox->fM,
|
||||
&pSkinBox->fS);
|
||||
|
||||
if(wcscmp(wchBodyPart,L"HEAD")==0)
|
||||
{
|
||||
@@ -157,11 +160,216 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Leg1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"HEADWEAR")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Headwear;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"JACKET")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Jacket;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SLEEVE0")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Sleeve0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SLEEVE1")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Sleeve1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"PANTS0")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Pants0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"PANTS1")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Pants1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"WAIST")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Waist;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"LEGGING0")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Legging0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"LEGGING1")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Legging1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SOCK0")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Sock0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SOCK1")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Sock1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BOOT0")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Boot0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BOOT1")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Boot1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"ARMARMOR0")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_ArmArmor0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"ARMARMOR1")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_ArmArmor1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BODYARMOR")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_BodyArmor;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BELT")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Belt;
|
||||
}
|
||||
|
||||
// add this to the skin's vector of parts
|
||||
m_AdditionalBoxes.push_back(pSkinBox);
|
||||
}
|
||||
break;
|
||||
case DLCManager::e_DLCParamType_Offset:
|
||||
{
|
||||
WCHAR wchBodyPart[10];
|
||||
wchar_t wchDirection[2];
|
||||
SKIN_OFFSET *pSkinOffset = new SKIN_OFFSET;
|
||||
ZeroMemory(pSkinOffset,sizeof(SKIN_OFFSET));
|
||||
|
||||
#ifdef __PS3__
|
||||
// 4J Stu - The Xbox version used swscanf_s which isn't available in GCC.
|
||||
swscanf(value.c_str(), L"%10ls%2ls%f", wchBodyPart,
|
||||
#else
|
||||
swscanf_s(value.c_str(), L"%9ls%2ls%f", wchBodyPart,10, wchDirection,2,
|
||||
#endif
|
||||
&pSkinOffset->fO);
|
||||
|
||||
if(wcscmp(wchDirection,L"X")==0)
|
||||
{
|
||||
pSkinOffset->fD=eOffsetDirection_X;
|
||||
}
|
||||
else if (wcscmp(wchDirection,L"Y")==0)
|
||||
{
|
||||
pSkinOffset->fD=eOffsetDirection_Y;
|
||||
}
|
||||
else if(wcscmp(wchDirection,L"Z")==0)
|
||||
{
|
||||
pSkinOffset->fD=eOffsetDirection_Z;
|
||||
}
|
||||
|
||||
if(wcscmp(wchBodyPart,L"HEAD")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Head;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BODY")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Body;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"ARM0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Arm0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"ARM1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Arm1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"LEG0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Leg0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"LEG1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Leg1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"HEADWEAR")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Headwear;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"JACKET")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Jacket;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SLEEVE0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Sleeve0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SLEEVE1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Sleeve1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"PANTS0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Pants0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"PANTS1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Pants1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"HELMET")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Helmet;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"WAIST")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Waist;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"LEGGING0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Legging0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"LEGGING1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Legging1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SOCK0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Sock0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SOCK1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Sock1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BOOT0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Boot0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BOOT1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Boot1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"ARMARMOR1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_ArmArmor1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"ARMARMOR0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_ArmArmor0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BODYARMOR")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_BodyArmor;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BELT")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Belt;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"TOOL0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Tool0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"TOOL1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Tool1;
|
||||
}
|
||||
|
||||
// add this to the skin's vector of offsets
|
||||
m_Offsets.push_back(pSkinOffset);
|
||||
}
|
||||
break;
|
||||
case DLCManager::e_DLCParamType_Anim:
|
||||
#ifdef __PS3__
|
||||
// 4J Stu - The Xbox version used swscanf_s which isn't available in GCC.
|
||||
@@ -189,6 +397,15 @@ vector<SKIN_BOX *> *DLCSkinFile::getAdditionalBoxes()
|
||||
return &m_AdditionalBoxes;
|
||||
}
|
||||
|
||||
int DLCSkinFile::getOffsetsCount()
|
||||
{
|
||||
return static_cast<int>(m_Offsets.size());
|
||||
}
|
||||
vector<SKIN_OFFSET *> *DLCSkinFile::getOffsets()
|
||||
{
|
||||
return &m_Offsets;
|
||||
}
|
||||
|
||||
wstring DLCSkinFile::getParameterAsString(DLCManager::EDLCParameterType type)
|
||||
{
|
||||
switch(type)
|
||||
|
||||
Reference in New Issue
Block a user