merge upstream
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@@ -14,9 +14,9 @@ public:
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private:
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HumanoidModel *humanoidModel;
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HumanoidModel *humanoidModelWide;
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HumanoidModel *humanoidModelSlim;
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HumanoidModel *newHumanoidModel;
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HumanoidModel *newHumanoidModelSlim;
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HumanoidModel *resModel;
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HumanoidModel *armorParts1;
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HumanoidModel *armorParts2;
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@@ -38,6 +38,7 @@ private:
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static const wstring MATERIAL_NAMES[5];
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protected:
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virtual void setModelType(shared_ptr<Player> player);
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virtual int prepareArmor(shared_ptr<LivingEntity> _player, int layer, float a);
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virtual void prepareSecondPassArmor(shared_ptr<LivingEntity> mob, int layer, float a);
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