merge upstream
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@@ -25,12 +25,12 @@ void VillagerZombieModel::_init(float g, float yOffset, bool isArmor)
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head->compile(1.0f/16.0f);
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}
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VillagerZombieModel::VillagerZombieModel() : HumanoidModel(0, 0, 64, 64, false, true, true)
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VillagerZombieModel::VillagerZombieModel() : HumanoidModel(0, 0, 64, 64)
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{
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_init(0, 0, false);
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}
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VillagerZombieModel::VillagerZombieModel(float g, float yOffset, bool isArmor) : HumanoidModel(g, 0, 64, isArmor ? 32 : 64 , false, true, isArmor ? true : false)
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VillagerZombieModel::VillagerZombieModel(float g, float yOffset, bool isArmor) : HumanoidModel(g, 0, 64, isArmor ? 32 : 64)
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{
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_init(g, yOffset, isArmor);
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}
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