fix: disable changing control presets when on keyboard and mouse
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@@ -52,6 +52,12 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void *initData, UILayer *pa
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m_buttonLayouts[0].init(L"1", eControl_Button0);
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m_buttonLayouts[1].init(L"2", eControl_Button1);
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m_buttonLayouts[2].init(L"3", eControl_Button2);
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if (controlType == 0)
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{
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m_buttonLayouts[1].setEnable(false);
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m_buttonLayouts[2].setEnable(false);
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}
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}
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#endif
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@@ -78,6 +84,11 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void *initData, UILayer *pa
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m_iSchemeTextA[2]=IDS_CONTROLS_SCHEME2;
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int iSelected=app.GetGameSettings(m_iPad,eGameSetting_ControlScheme);
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if (controlType == 0)
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{
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app.SetGameSettings(m_iPad,eGameSetting_ControlScheme,0);
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iSelected = 0;
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}
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#ifndef __PSVITA__
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LPWSTR layoutString = new wchar_t[ 128 ];
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@@ -216,6 +227,14 @@ void UIScene_ControlsMenu::handleCheckboxToggled(F64 controlId, bool selected)
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void UIScene_ControlsMenu::handlePress(F64 controlId, F64 childId)
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{
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int control = static_cast<int>(controlId);
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if (app.GetGameSettings(m_iPad, eGameSetting_ControlType) == 0 && control != eControl_Button0)
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{
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app.SetGameSettings(m_iPad,eGameSetting_ControlScheme,0);
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m_iCurrentNavigatedControlsLayout = 0;
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m_bLayoutChanged = true;
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return;
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}
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switch(control)
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{
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case eControl_Button0:
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@@ -238,6 +257,13 @@ void UIScene_ControlsMenu::handlePress(F64 controlId, F64 childId)
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void UIScene_ControlsMenu::handleFocusChange(F64 controlId, F64 childId)
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{
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int control = static_cast<int>(controlId);
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if (app.GetGameSettings(m_iPad, eGameSetting_ControlType) == 0 && control != eControl_Button0)
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{
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m_iCurrentNavigatedControlsLayout = 0;
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m_bLayoutChanged = true;
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return;
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}
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switch(control)
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{
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case eControl_Button0:
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