Feat: Updated Enchanting Mechanics
Updated in the ARC: EnchantingMenu1080 SkinHDGraphicsInGame SkinHDInGame may have override other changes in the arc but it dont think so...
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@@ -2,7 +2,10 @@
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#include "../../../Minecraft.World/net.minecraft.world.inventory.h"
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#include "../../Minecraft.h"
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#include "../../MultiPlayerLocalPlayer.h"
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#include "../../PlayerList.h"
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#include "../../ServerPlayer.h"
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#include "IUIScene_EnchantingMenu.h"
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#include <MinecraftServer.h>
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IUIScene_AbstractContainerMenu::ESceneSection IUIScene_EnchantingMenu::GetSectionAndSlotInDirection( IUIScene_AbstractContainerMenu::ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
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{
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@@ -140,9 +143,10 @@ void IUIScene_EnchantingMenu::handleOtherClicked(int iPad, ESceneSection eSectio
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break;
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};
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if (index >= 0 && m_menu->clickMenuButton(dynamic_pointer_cast<Player>(pMinecraft->localplayers[iPad]), index))
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MinecraftServer *aMinecraft = MinecraftServer::getInstance();
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if (index >= 0 && dynamic_cast<EnchantmentMenu*>(aMinecraft->getPlayers()->players[iPad]->containerMenu)->clickMenuButton(dynamic_pointer_cast<Player>(aMinecraft->getPlayers()->players[iPad]), index))
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{
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pMinecraft->localgameModes[iPad]->handleInventoryButtonClick(m_menu->containerId, index);
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pMinecraft->localgameModes[iPad]->handleInventoryButtonClick(dynamic_cast<EnchantmentMenu*>(aMinecraft->getPlayers()->players[iPad]->containerMenu)->containerId, index);
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}
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}
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@@ -154,11 +158,14 @@ int IUIScene_EnchantingMenu::getSectionStartOffset(ESceneSection eSection)
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case eSectionEnchantSlot:
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offset = 0;
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break;
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case eSectionEnchantInventory:
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case eSectionLapisSlot:
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offset = 1;
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break;
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case eSectionEnchantInventory:
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offset = 2;
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break;
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case eSectionEnchantUsing:
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offset = 1 + 27;
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offset = 2 + 27;
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break;
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default:
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assert( false );
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@@ -174,6 +181,7 @@ bool IUIScene_EnchantingMenu::IsSectionSlotList( ESceneSection eSection )
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case eSectionEnchantInventory:
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case eSectionEnchantUsing:
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case eSectionEnchantSlot:
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case eSectionLapisSlot:
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return true;
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}
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return false;
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