Elytra
mfeat: added early access elytra in creative for bug testing/accuracy comparison TODO: replace temporary atlas, Properly implement 3d skulls
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@@ -189,7 +189,9 @@ EntityRenderDispatcher::EntityRenderDispatcher()
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it.second->init(this);
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}
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isGuiRender = false; // 4J added
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isGuiRender = false; // 4J added
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isInventoryRender = false;
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}
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EntityRenderer *EntityRenderDispatcher::getRenderer(eINSTANCEOF e)
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