Elytra
mfeat: added early access elytra in creative for bug testing/accuracy comparison TODO: replace temporary atlas, Properly implement 3d skulls
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@@ -31,6 +31,10 @@ protected:
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int sprintTriggerTime;
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bool sprintTriggerRegisteredReturn; // 4J added
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bool twoJumpsRegistered; // 4J added
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int m_elytraCancelPressCount;
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int m_elytraCancelWindow;
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int m_elytraSoundTicks;
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unsigned int m_uiInactiveTicks; // To measure time for idle anims
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