Elytra
mfeat: added early access elytra in creative for bug testing/accuracy comparison TODO: replace temporary atlas, Properly implement 3d skulls
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@@ -570,6 +570,8 @@ void PreStitchedTextureMap::loadUVs()
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ADD_ICON(14, 6, L"rabbitHide")
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ADD_ICON(13, 14, L"prismarineCrystal");
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ADD_ICON(13, 13, L"prismarineShard");
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ADD_ICON(13, 12, L"elytra");
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ADD_ICON(13, 11, L"broken_elytra");
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ADD_ICON_WITH_NAME(14, 7, L"compassP0", L"compass") // 4J Added
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ADD_ICON_WITH_NAME(14, 8, L"compassP1", L"compass") // 4J Added
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