Elytra
mfeat: added early access elytra in creative for bug testing/accuracy comparison TODO: replace temporary atlas, Properly implement 3d skulls
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@@ -92,6 +92,8 @@ ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId)
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case Item::chestplate_iron_Id:
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case Item::chestplate_diamond_Id:
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case Item::chestplate_gold_Id:
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case Item::elytra_Id:
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return eArmorType_Chestplate;
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break;
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