Elytra
mfeat: added early access elytra in creative for bug testing/accuracy comparison TODO: replace temporary atlas, Properly implement 3d skulls
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@@ -17,6 +17,7 @@
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#include "Item.h"
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#include "HangingEntityItem.h"
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#include "HtmlString.h"
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#include "ElytraItem.h"
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typedef Item::Tier _Tier;
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@@ -271,6 +272,8 @@ Item* Item::rabbitStew = nullptr;
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Item* Item::prismarine_crystal = nullptr;
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Item* Item::prismarine_shard = nullptr;
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Item* Item::elytra = nullptr;
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void Item::staticCtor()
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{
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@@ -537,9 +540,11 @@ void Item::staticCtor()
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Item::armor_stand = (new ArmorStandItem(160)) ->setBaseItemTypeAndMaterial(eBaseItemType_HangingItem,eMaterial_cloth)->setIconName(L"armorStand")->setDescriptionId(IDS_ITEM_ARMOR_STAND)->setUseDescriptionId(IDS_DESC_ARMOR_STAND);
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Item::prismarine_crystal = (new Item(154))->setIconName(L"prismarineCrystal")->setDescriptionId(IDS_ITEM_PRISMARINE_CRYSTAL)->setUseDescriptionId(IDS_ITEM_PRISMARINE_CRYSTAL_DESC);
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Item::prismarine_shard = (new Item(153))->setIconName(L"prismarineShard")->setDescriptionId(IDS_ITEM_PRISMARINE_SHARD)->setUseDescriptionId(IDS_ITEM_PRISMARINE_SHARD_DESC);
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Item::elytra = (new ElytraItem())->setBaseItemTypeAndMaterial(eBaseItemType_chestplate, eMaterial_cloth)->setIconName(L"elytra")->setDescriptionId(IDS_ITEM_ELYTRA)->setUseDescriptionId(IDS_ITEM_ELYTRA);
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}
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// 4J Stu - We need to do this after the staticCtor AND after staticCtors for other class
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// eg Recipes
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void Item::staticInit()
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