feat: stoneslab2
fully implemented stoneslab2 with craftings and revisited existing slabs according to wii u decomp todo:Material.cs
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@@ -15,6 +15,7 @@ void StructureRecipies::addRecipes(Recipes *r)
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L'#', Tile::sand,
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L'S');
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r->addShapedRecipy(new ItemInstance(Tile::sandStone, 4, SandStoneTile::TYPE_SMOOTHSIDE), //
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L"ssczg",
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L"##", //
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@@ -31,6 +32,35 @@ void StructureRecipies::addRecipes(Recipes *r)
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L'#', new ItemInstance(Tile::stoneSlabHalf, 1, StoneSlabTile::SAND_SLAB),
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L'S');
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r->addShapedRecipy(new ItemInstance(Tile::red_sandstone), //
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L"ssczg",
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L"##", //
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L"##", //
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L'#',new ItemInstance(Tile::sand, 1, SandTile::RED_SAND),
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L'S');
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r->addShapedRecipy(new ItemInstance(Tile::red_sandstone, 4, RedSandStoneTile::TYPE_SMOOTHSIDE), //
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L"ssczg",
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L"##", //
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L"##", //
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L'#', new ItemInstance(Tile::red_sandstone),
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L'S');
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r->addShapedRecipy(new ItemInstance(Tile::red_sandstone, 1, RedSandStoneTile::TYPE_HEIROGLYPHS), //
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L"ssczg",
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L"#", //
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L"#", //
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L'#', new ItemInstance(Tile::stoneSlab2Half, 1, StoneSlabTile2::RED_SANDSTONE_SLAB),
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L'S');
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r->addShapedRecipy(new ItemInstance(Tile::quartzBlock, 1, QuartzBlockTile::TYPE_CHISELED), //
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L"ssczg",
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L"#", //
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@@ -47,6 +77,7 @@ void StructureRecipies::addRecipes(Recipes *r)
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L'#', new ItemInstance(Tile::quartzBlock, 1, QuartzBlockTile::TYPE_DEFAULT),
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L'S');
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// 4J Stu - Changed the order, as the blocks that go with sandstone cause a 3-icon scroll
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// that touches the text "Structures" in the title in 720 fullscreen.
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