fix: enchantment table + frost walker (kinda)
fixes: - treasure enchants being selectable within the enchantment table menu - frost walker resemblance to decompiled legacy console edition - enchantment table featuring hot-swappable abilities where the player could replace one tool with another whilst keeping the exact same potential enchantments in the enchant menu
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@@ -9,6 +9,7 @@ class Level;
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class Stat;
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class TileEntity;
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class Entity;
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class BlockPos;
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class BrewingStandTileEntity;
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class HopperTileEntity;
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class MinecartHopper;
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@@ -63,6 +64,7 @@ public:
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virtual float getHeadHeight();
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virtual void tick();
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void flushEntitiesToRemove();
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void onChangedBlock(BlockPos pos);
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virtual shared_ptr<ItemInstance> getCarried(int slot);
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virtual void die(DamageSource *source);
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virtual bool hurt(DamageSource *dmgSource, float dmg);
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