feat: loot tables (#43)
self-explanatory Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/43
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<?xml version='1.0' encoding='UTF-8'?>
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<loot_table>
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<pools>
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<pool>
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<rolls>1</rolls>
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<entries>
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<entry>
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<type>item</type>
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<name>minecraft:ghast_tear</name>
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<weight>1</weight>
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<functions>
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<function>
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<function>set_count</function>
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<count>
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<min>0</min>
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<max>1</max>
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</count>
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</function>
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<function>
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<function>looting_enchant</function>
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<count>
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<min>0</min>
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<max>1</max>
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</count>
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</function>
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</functions>
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</entry>
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</entries>
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</pool>
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<pool>
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<rolls>1</rolls>
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<entries>
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<entry>
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<type>item</type>
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<name>minecraft:gunpowder</name>
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<weight>1</weight>
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<functions>
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<function>
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<function>set_count</function>
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<count>
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<min>0</min>
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<max>2</max>
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</count>
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</function>
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<function>
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<function>looting_enchant</function>
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<count>
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<min>0</min>
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<max>1</max>
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</count>
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</function>
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</functions>
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</entry>
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</entries>
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</pool>
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</pools>
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</loot_table>
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