feat: loot tables (#43)
self-explanatory Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/43
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@@ -677,6 +677,14 @@ void IUIScene_CreativeMenu::staticCtor()
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debugSword->enchant( Enchantment::damageBonus, 50 );
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debugSword->setHoverName(L"Sword of Debug");
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list->push_back(debugSword);
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/*
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shared_ptr<ItemInstance> debugRod = std::make_shared<ItemInstance>(Item::fishing_rod_Id, 1, 0);
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debugRod->enchant( Enchantment::lure, 50 );
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debugRod->enchant( Enchantment::luckOfTheSea, 50 );
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debugRod->setHoverName(L"Rod of Debug");
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list->push_back(debugRod);
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*/
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}
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#endif
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